Real skills shared. Real results gained.
Case Studies and Research
We give organizations full visibility and control of their learning.
Our global impact
Corrections
Prisoner Rehabilitation
A WiFi-free program has been deployed across corrections facilities to teach communication, conflict resolution, and industry-specific job skills in safe, repeatable environments.
Case Study
Safety in Construction
Imagine a workplace where employees don't just learn about safety; they experience it. VR safety training transforms learning into a hands-on experience.
Bank of America
The Schools Program
We're bringing education to life in ways traditional classrooms can't—empowering high school students with free, immersive learning experiences.
Case Study
University of Miami
Using the SkillsVR Content Creation Kit (CCK), UMverse build no-code VR experiences with pre-made assets and branching scenarios.
Case Study
Disaster Preparedness
Showcasing the profound impact of tsunamis and earthquakes on communities, while emphasizing essential safety measures and preparation steps to mitigate their potentially devastating effects.
Case Study
Improving Employability
VR Job Expos aim to connect job seekers with potential employers using the latest innovations in Virtual Reality technology and immersive learning. The goal is to make the future of learning accessible to all.
Case Study
Financial Services
A leading North American bank needed to bridge the gap between e-learning and live customer calls. Traditional “shadow calling” lacked hands-on practice, leaving trainees unprepared for complex or emotional client interactions.
Case Study
Warehousing & Logistics
Immersive forklift and warehouse safety training, allowing operators to experience realistic, high-risk scenarios such as aisle congestion and split-second operational decisions in a safe environment.
Case Study
Disability Support
Staff needed better tools to support people with intellectual disabilities in making independent decisions. This immersive training simulates real-life support situations, allowing staff to practice communication, ethics, and empathy.
Case Study
Secondary Schools
New Zealand high schools partnered with MyMahi and SkillsVR to introduce a scalable VR programme focused on career exploration and life skills. The approach was designed to make learning relevant, practical, and engaging.
Immersive Learning
Bring clarity, capability,
and consistency to your workforce.